

Players can opt to attack specific districts of a city instead of the city center, which can affect the city's operation. Other improvements gain bonuses for being placed in appropriate terrain - campuses benefit greatly from being placed adjacent to forest or jungle hexes, reflecting on scientific advance from studying the diversity of species within such biomes. Such encampments may not be placed next to the main city center. The player must assign specific hexes as "districts" in the city, which have certain limitations but grant bonuses for improvements placed in that district.įor example, the encampment district specializes a city for training military units, and allows for the construction of further buildings that grant production and experience bonuses to said units. New to Civilization VI is the idea of "city unstacking": some improvements to cities must be placed in the hexes in the bounds of the city but not within the city's space itself, whereas in previous games, all improvements were considered stacked on the same map hex or square that the city was located in. Players found cities, gather nearby resources to build and expand them by adding various city improvements, and build military units to explore and attack opposing forces, while managing the technology development, culture, and government civics for their civilization and their diplomatic relationships with the other opponents.Ĭivilization VI builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. This can be accomplished by achieving one of several victory conditions, all based on the 4X gameplay elements, "eXplore, eXpand, eXploit, and eXterminate". The game's first major expansion, Civilization VI: Rise and Fall, was released in February 2018, and a second expansion, Civilization VI: Gathering Storm, followed in February 2019.Ĭivilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control of the entire planet across several periods of development. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements and a better government civics structure for those playing on a cultural victory path, and new artificial intelligence mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game. Civilization VI places more emphasis on the terrain by "unstacking" city districts from the main city tile and giving bonuses for placing districts near certain terrain types. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.Ī critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions, such as through military domination, technological superiority, or cultural influence, over the other human and computer-controlled opponents.
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The latest entry into the Civilization series, it was released on Microsoft Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, and PlayStation 4 and Xbox One in November 2019. Sid Meier's Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive.
